Here at LoG, we are passionate about visual storytelling and are seeking a Senior Concept Artist to join us at the very heart of LoG’s creative process. As one of the few people on our team responsible for developing and guiding the execution of LoG’s unique aesthetic signatures, you will craft concepts that not only set the hearts of our team and players alight, but solve visual design problems before we encounter them in production.

You’ll bring your exceptional creativity and technical skills together to create inspiring concepts of environments, production props, characters and assets for the broader team. They will both communicate the game’s visual direction and deliver on technical and design objectives. Above all, your attention to detail, understanding of visual storytelling and vivid imagination will contribute to the team's highest objectives of creating a videogame and universe players have never experienced (or seen!) before.

As a two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.


  • You have a strong creative spirit, that enjoys imagining and working with wild, and sometimes chaotic, game concepts.
  • A love of visualising game assets - creatures, environments, items and vehicles, among many wild things!
  • Strong understanding and knowledge of light, value, colour, composition, anatomy, use of detail, and visual storytelling.
  • Digital illustration skills with high proficiency in role-relevant software/tools such as Photoshop.
  • A high degree of organic, anatomical and architectural knowledge.
  • The ability to adapt and apply yourself to differing art styles and requirements.
  • Strong desire to work closely with the game director and design to ensure the game's art improves the player experience.
  • Able to understand and address requests for revisions in your work.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.


As a Senior Concept Artist here at League of Geeks, you will be responsible for creating original and imaginative concept art for characters, environments and other game assets as well as:

  • Create mood paintings, colour studies, and lighting keys to inform and inspire artists and level designers.
  • Create illustration work that promotes ideas and enrols others into our unique artistic vision.
  • Create highly imaginative environment and prop concepts that inspire your team.
  • Produce environment concept art and in-game mock ups, focusing particularly on lighting and post effects.
  • Conceptualise, design and help create in-game visual effects.
  • Effectively document and communicate complex visual intentions and specifications to the broader team.
  • Iterate on game assets with level designers and 3D artists via paint overs and direct feedback.
  • Coordinate with the art, design and production leads to help accomplish project goals.
  • Work with the art director to maintain and promote a consistent aesthetic style.
  • Partner with other artists, designers, engineers and production to collaborate on creatively complex problems.
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.


  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Click the 'Apply to Position' button to submit your application.

In your cover letter, please tell us in 250 words or less, what you feel is the single greatest principle or lesson you have learned as a professional visual artist, that you would share with your artists less experienced than yourself. There are no wrong answers here. It can be as practical as a photoshop hack or divine existential wisdom. Let your thoughts fly.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $85k - $120k p.a. AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.