At League of Geeks, we love bringing characters to life!

We're seeking a passionate Senior Animator to help our animation team to flourish and create beautiful animations for our games. You'll collaborate with, mentor and guide other animators in the art department. You have a strong grasp of fundamental animation principles, have solid experience making animations for games, and can apply appropriate techniques for maximum impact.

The ideal candidate is someone with the experience, initiative and skill-set to take charge of animation at League Of Geeks.

With guidance from the art director and lead artist, the senior animator will contribute to the artistic vision primarily through character animation and helping to realise the game's animated visual style. They will also be expected to actively collaborate with other developers and contribute to the development of artistic techniques and processes.

We are committed to building one of the best working environments in the world. Not to mention you’ll be part of our planning meetings, design discussions, and of course Friday afternoon events, weekly LoG Dog Day, and more.

If you’re keen to work with one of the world’s leading independent studios and get in on the ground floor for our unannounced project, helping to shape our new, original IP, we want to hear from you.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.


  • Experience with Maya and Unity.
  • A solid understanding of the technical requirements and best practices for making animations for games.
  • A love of animating, whether it be a biped, quadruped or even just a simple cube!
  • A strong understanding of body mechanics.
  • The ability to lead and mentor a team of animators.
  • The ability to apply different styles to your animation.
  • The initiative, both creatively and technically, to push animation forward at the company.
  • Commitment to mentor other animators.
  • Great communication skills and a dedication to work in a highly collaborative environment

Bonus Points:

  • Experience with motion capture
  • Cinemachine experience.
  • An understanding of cameras and cinematography.
  • Strong facial acting skills.
  • Tangential skills such as rigging and skinning for games.

Your Day to Day Tasks:

  • Create and oversee animation for characters and creatures, and any kind of animation the game requires.
  • With the help of technical artists, build and prototype animation pipe-lines and procedures.
  • Providing feedback and mentoring for other animators, both technical and creative.
  • Collaborate with other artists and the broader team to help bring the project vision to life.
  • Actively improve skill set by keeping up to date with industry trends and techniques.
  • Help LoG build and maintain a great working culture through positive teamwork. This includes contributing to constructive peer feedback, assisting more junior members and work experience students, and raising any issues early with their Lead so they may be resolved.


  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Winter Feast, MIGW party and Summer Family Picnic.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send us an up-to-date CV, cover letter and link to examples of your work.

This role cannot be held remotely. However, relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!