At League of Geeks, we believe in building the tools, techniques and pipelines for creatives to do what they love the most - making wonderful games!

We're looking for a Character TD who will be responsible for creating character setups, including the rigging or various game elements, and for support of animators and others with scripts and tools Contributes to the design, implementation and maintenance of the animation and rigging pipeline.

You’ll work closely with our artists to see our exciting new game's vision come to life, building art directable tools and techniques that empower artists to deliver game ready content.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.


  • 5+ years of professional game development (or role relevant) experience.
  • An understanding of basic animation principles.
  • Strong working knowledge of animating within Maya.
  • A solid understanding of mesh topology and how to best utilize techniques within both high and low poly workflows to achieve a high level of deformation fidelity.
  • Experience in streamlining/automating rigging and skinning pipelines.
  • Working knowledge of MEL, Python, and PyMel scripting as it applies to character setup and animation.
  • Ability to communicate technical approaches and solutions with Art stakeholders.
  • Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.


As a Character TD, you will build and maintain tools, process and develop techniques that enable artists to quickly integrate quality content and features into our games. You should have a strong eye for art quality and a broad range of knowledge and experience with the technical considerations of animation authoring and implementation.

  • Creates animation rigs, systems, and setups at the highest quality possible while staying on schedule
  • Creates believable and accurate deformations based on knowledge of physical anatomy using skinning, blendshapes and other applicable deformation techniques as they develop
  • Authors' simulation setups for cloth and hair
  • Assists the animation team in troubleshooting setup and animation problems as they arise, especially as they relate to projects
  • Creates simple Entity animations for the purpose of testing new and existing systems
  • Stays informed about the latest improvements in Maya and on the latest in animation techniques from various sources of media
  • Contributes to the design and improvement of the character set-up process, including improvements to tools and workflows
  • Edit and improve existing character animation systems, such as facial setups and animation transfer tools
  • Writes and maintains scripts using Python and PyMel in support of animation rigs, workflows for animating/rigging characters, expediting the character setup and animation process, or to aid the art team
  • Supports Core team by creating tools and improving the DCC-to-Engine art pipeline
  • Acts as an intermediary between the animation and technical teams to clarify and communicate the workflows, needs, and terminologies of each team
  • Understands (and assists when technical needs arise) the entire process of creating cinematics including set construction, camera setup, character blocking, character animation, cloth simulation, animation troubleshooting, and ensuring that scenes run properly on the real-time game engine


  • Bring your dog to work. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Click the 'Apply to Position' button to submit your application.

In your cover letter, please tell us in 250 words or less, your thoughts on a recent trend, technique or piece of technology related to animation. Let your thoughts flow. There are no wrong answers here.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $88k - $108k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.